
Near Future (< 1.0)
- Port the GUI to Blender UI kit – removes GTK dependency
- Set Pantograph to run as a separate Python process from Blender
- Improve memory management
- Re-write 2d poly clipping from scratch to remove Polygon dependency
- Group linetypes better in SVG output – named layers?
Release 1.0
- All-Python code, optimized where possible
- See above
Far Future
- Port geometry kernel to C, GUI remains in Python
- Write front ends for Maya, ?
- Allow the use of vector pattern fills/textures – possibly using UV coordinates?
November 7, 2008 at 3:20 pm
toon shader maybe?