Some fundamental changes – I went back to Blender’s Math libraries, because I discovered that matrix multiplication was almost three times faster than cgkit!  I briefly considered using numarray, but its performance seemed to be even worse.

What does this mean?  It means that Pantograph isn’t porting to Maya until I find a fast, portable matrix math library.

New features:

  • using convex meshes to perform cutaways: you can use a convex mesh to remove parts of your mesh to produce a technical cutaway or architectural section.
  • optimized SVG files – fills and similiar linetypes are combined

two monkeys