Some fundamental changes – I went back to Blender’s Math libraries, because I discovered that matrix multiplication was almost three times faster than cgkit! I briefly considered using numarray, but its performance seemed to be even worse.
What does this mean? It means that Pantograph isn’t porting to Maya until I find a fast, portable matrix math library.
- using convex meshes to perform cutaways: you can use a convex mesh to remove parts of your mesh to produce a technical cutaway or architectural section.
- optimized SVG files – fills and similiar linetypes are combined