No big changes, just a major refactoring of the code resulting in faster-leaner-more stable. I also set things up to hopefully put out 0.4 in the first week of January with some actual feature improvements.
Some Release Notes:
* The main executable script is now pantograph.py, not pantograf.py.
* Pantograph should be able to handle automatically converting metaballs and surfaces to meshes before rendering, and modifiers will be applied.