fritzKahn2No big changes, just a major refactoring of the code resulting in faster-leaner-more stable. I also set things up to hopefully put out 0.4 in the first week of January with some actual feature improvements.

Get it here.

Some Release Notes:

* The main executable script is now, not
* Pantograph should be able to handle automatically converting metaballs and surfaces to meshes before rendering, and modifiers will be applied.